Sunday, September 14, 2008

Animations vs. Animators


This is a comical video clip about an animator who creates a stick-figure animation, and then attempts to destroy it using the software on his computer. He humorously types in "The Chosen One," most likely in reference to the movie the Matrix, for the level of animation. The stick-figure then humorously acts like Neo in the Matrix and moves through the computer attempting to destroy despite the animator's attempts to stop him. Throughout the comical video, the focal point is the stick figure "The Chosen One." The maker of the movie holds the audience attention by subjecting the stick figure to different obstacles through the computer software, ex. fighting FireFox. He gets the audience thinking about how to actually stop him using his creativity; his creativity inspires the audience to stay focused and think about what could be the animator's next possible idea. The context of the piece is basically a computer screen, and images of the desktop and multiple types of software occasionally take over the screen. The computer screen unifies the elements of the video and the sequences of humorous events that lead up to "The Chosen One's" eventual destruction. The maker of the video uses the pattern of the animators multiple failed attempts to stop the stick figure to help keep the idea of the battle of animator vs. animation alive in the audiences' mind. Another important aspect of the video is the point of view used. In the video, the audience sees the action unfold from the animators point of view. It is obvious that his motive is to destroy the "Chosen One." However, the audience is not aware of the stick-figure's goal. Is his goal merely survival, or is it revenge and destruction of the animator? Changing this perspective could significantly change the audience's overall experience. Part of the perspective is created through the design language. The audience is shown the animator's thoughts through the words he types and the choices he makes. The cultural context of this piece, which simply includes viewers of the movie The Matrix who have an average understanding of computers and computer software, limit the video's comprehensibility to merely the viewers who fit that cultural context. The video functions as a spoof to the movie, in the form of another video that takes place in a computer, just like The Matrix.